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      <title>BOAM — Bot On A Mission</title>
      <link>https://yandrosthesane.github.io/menace-bot-on-a-mission-modpack</link>
      <description>Last 10 notes on BOAM — Bot On A Mission</description>
      <generator>Quartz -- quartz.jzhao.xyz</generator>
      <item>
    <title>Influencing AI Behaviour</title>
    <link>https://yandrosthesane.github.io/menace-bot-on-a-mission-modpack/docs/features/04_README_BEHAVIOUR</link>
    <guid>https://yandrosthesane.github.io/menace-bot-on-a-mission-modpack/docs/features/04_README_BEHAVIOUR</guid>
    <description><![CDATA[ Influencing AI Behaviour BOAM modifies enemy AI movement by injecting per-tile score modifiers during the game’s tile evaluation. ]]></description>
    <pubDate>Mon, 30 Mar 2026 16:10:16 GMT</pubDate>
  </item><item>
    <title>03_README_MINIMAP</title>
    <link>https://yandrosthesane.github.io/menace-bot-on-a-mission-modpack/docs/features/03_README_MINIMAP</link>
    <guid>https://yandrosthesane.github.io/menace-bot-on-a-mission-modpack/docs/features/03_README_MINIMAP</guid>
    <description><![CDATA[ Tactical Minimap In-game IMGUI overlay showing unit positions on the captured map background. ]]></description>
    <pubDate>Mon, 30 Mar 2026 16:10:16 GMT</pubDate>
  </item><item>
    <title>02_REPOSITION</title>
    <link>https://yandrosthesane.github.io/menace-bot-on-a-mission-modpack/docs/features/04b_behaviours/02_REPOSITION</link>
    <guid>https://yandrosthesane.github.io/menace-bot-on-a-mission-modpack/docs/features/04b_behaviours/02_REPOSITION</guid>
    <description><![CDATA[ Reposition Objective Move units toward their ideal attack range from the closest known opponent. Melee units rush in. ]]></description>
    <pubDate>Mon, 30 Mar 2026 16:10:16 GMT</pubDate>
  </item><item>
    <title>04_ADDING_A_BEHAVIOR_NODE</title>
    <link>https://yandrosthesane.github.io/menace-bot-on-a-mission-modpack/docs/features/04b_behaviours/04_ADDING_A_BEHAVIOR_NODE</link>
    <guid>https://yandrosthesane.github.io/menace-bot-on-a-mission-modpack/docs/features/04b_behaviours/04_ADDING_A_BEHAVIOR_NODE</guid>
    <description><![CDATA[ Adding a behaviour node 1. Create the node file Create boam_tactical_engine/Nodes/YourBehaviour.fs. ]]></description>
    <pubDate>Mon, 30 Mar 2026 16:10:16 GMT</pubDate>
  </item><item>
    <title>03_PACK</title>
    <link>https://yandrosthesane.github.io/menace-bot-on-a-mission-modpack/docs/features/04b_behaviours/03_PACK</link>
    <guid>https://yandrosthesane.github.io/menace-bot-on-a-mission-modpack/docs/features/04b_behaviours/03_PACK</guid>
    <description><![CDATA[ Pack Objective Pull units toward allies to form natural groups. When an ally is fighting, the pack converges on the threat. ]]></description>
    <pubDate>Mon, 30 Mar 2026 16:10:16 GMT</pubDate>
  </item><item>
    <title>fsharp-node-coupling</title>
    <link>https://yandrosthesane.github.io/menace-bot-on-a-mission-modpack/docs/features/04b_behaviours/fsharp-node-coupling</link>
    <guid>https://yandrosthesane.github.io/menace-bot-on-a-mission-modpack/docs/features/04b_behaviours/fsharp-node-coupling</guid>
    <description><![CDATA[ F# Node Coupling — Current State What was done All 5 behaviour nodes (Roaming, Reposition, Pack, GuardVip, Investigate) follow the self-contained pattern: Types, state keys, config types, defaults, and preset loading live in the node file Nodes self-register via do Catalogue.register node (module in... ]]></description>
    <pubDate>Mon, 30 Mar 2026 16:10:16 GMT</pubDate>
  </item><item>
    <title>investigate-behaviour</title>
    <link>https://yandrosthesane.github.io/menace-bot-on-a-mission-modpack/docs/features/04b_behaviours/investigate-behaviour</link>
    <guid>https://yandrosthesane.github.io/menace-bot-on-a-mission-modpack/docs/features/04b_behaviours/investigate-behaviour</guid>
    <description><![CDATA[ Investigate Behaviour — Specification Problem The player can peek-shoot-retreat without consequence. ]]></description>
    <pubDate>Mon, 30 Mar 2026 16:10:16 GMT</pubDate>
  </item><item>
    <title>01_ROAMING</title>
    <link>https://yandrosthesane.github.io/menace-bot-on-a-mission-modpack/docs/features/04b_behaviours/01_ROAMING</link>
    <guid>https://yandrosthesane.github.io/menace-bot-on-a-mission-modpack/docs/features/04b_behaviours/01_ROAMING</guid>
    <description><![CDATA[ Roaming Objective Make idle units explore the map rather than standing still. ]]></description>
    <pubDate>Mon, 30 Mar 2026 16:10:16 GMT</pubDate>
  </item><item>
    <title>08_README_BOAM_MODPACK</title>
    <link>https://yandrosthesane.github.io/menace-bot-on-a-mission-modpack/docs/features/08_README_BOAM_MODPACK</link>
    <guid>https://yandrosthesane.github.io/menace-bot-on-a-mission-modpack/docs/features/08_README_BOAM_MODPACK</guid>
    <description><![CDATA[ BOAM-modpack The in-game mod that runs inside MelonLoader. This is what gets deployed via the Menace Modkit. ]]></description>
    <pubDate>Mon, 30 Mar 2026 16:10:16 GMT</pubDate>
  </item><item>
    <title>02_README_CONFIG</title>
    <link>https://yandrosthesane.github.io/menace-bot-on-a-mission-modpack/docs/features/02_README_CONFIG</link>
    <guid>https://yandrosthesane.github.io/menace-bot-on-a-mission-modpack/docs/features/02_README_CONFIG</guid>
    <description><![CDATA[ Configuration BOAM uses a two-tier config system with versioned JSON5 files. All configs support // and /* */ comments. ]]></description>
    <pubDate>Mon, 30 Mar 2026 16:10:16 GMT</pubDate>
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